I have been trying to figure out if TST is "causing" these crashes again in the last few days, as I have been getting more complaints about it. In my own testing I haven't reproduced a crash yet even after 10+ hours of scanning but the memory/cpu usage on ongame goes up so I can at least see that. I think there may be some new issues which have come up from users with OngBetter, are you using that software? Is there any advice you can give me to make it easier for me to reproduce the ongame crashes?
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